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Teams & Players

Team pages

What teams see and how veto + server connect works.

Each team gets a public page at:

The page is viewable without admin access, but sensitive controls (veto actions and server connection details) are only shown to verified roster members (Steam-signed-in players).

What teams see

Upcoming matches

  • Match number and round
  • Opponent team
  • Match status
  • Start Map Veto button (for BO1/BO3/BO5)

Live matches

  • Current score
  • Map name
  • Server IP (click to copy)
  • Player connection status
  • Player ready status

Match history

  • Past results
  • Final scores
  • Maps played

Map veto

For BO1/BO3/BO5 matches, teams veto maps directly on their page:

  1. Match status becomes Ready
  2. Start Map Veto button appears
  3. Teams open the veto interface
  4. Turn-based system — only the current team can act
  5. Maps are banned/picked per format
  6. Side selection for picked maps
  7. After veto completes, server auto-allocates

Connecting to server

When a match is loaded:

  1. Server IP appears on team page
  2. Copy the connect command
  3. In CS2 console:
connect 192.168.1.100:27015

You’re auto-assigned to your team. Type .ready when ready to start.

Real-time updates

Team pages update automatically via WebSocket:

  • Veto progress
  • Match scores
  • Player connections
  • Server allocation
  • Match completion

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