Teams & Players
Team pages
What teams see and how veto + server connect works.
Each team gets a public page at:
- Base URL: https://your-domain.com/team/
- Append the team id:
<team-id>
The page is viewable without admin access, but sensitive controls (veto actions and server connection details) are only shown to verified roster members (Steam-signed-in players).
What teams see
Upcoming matches
- Match number and round
- Opponent team
- Match status
- Start Map Veto button (for BO1/BO3/BO5)
Live matches
- Current score
- Map name
- Server IP (click to copy)
- Player connection status
- Player ready status
Match history
- Past results
- Final scores
- Maps played
Map veto
For BO1/BO3/BO5 matches, teams veto maps directly on their page:
- Match status becomes Ready
- Start Map Veto button appears
- Teams open the veto interface
- Turn-based system — only the current team can act
- Maps are banned/picked per format
- Side selection for picked maps
- After veto completes, server auto-allocates
Connecting to server
When a match is loaded:
- Server IP appears on team page
- Copy the connect command
- In CS2 console:
connect 192.168.1.100:27015You’re auto-assigned to your team. Type .ready when ready to start.
Real-time updates
Team pages update automatically via WebSocket:
- Veto progress
- Match scores
- Player connections
- Server allocation
- Match completion
How is this guide?
Last updated on